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dds file (128X128, 256X256, 512X512, 256X512 etc.) then click on "pick object" and select your object in the viewport. You can stitch them together if you want, experiment with it, it´s very usefull.ĭo this for all polys on the object and sort them all into the darkblue lines in the mapeditor. select for example all walls of your building and then, in the map editor click on "Mapping -> Flatten Mapping" Remember you selected "Select Face"? - this enables you to select polys in the viewports (aka mainwindow). dds graphic is used by which polygon/face This is where you can edit which part of the. Then push "EDIT" it will bring up the mapeditor! Then you select this modifier in the object tree and select "select face" You then select the object and add "modifier -> UV Coordinates -> Unwrap UVW" Then you decide how many texture files you want to use (for my buildings I use two - one for the buildings themself and all extra stuff like crates or barrels and one for the ground).Īfter that you attach all objects together that will use the same texture file (select an object, right click on it and select attach, then click on all other object that will use the same texture). You will need the texporter plugin which can be found under Your Model is ready to go (I normally turn all objects into editable meshes and delete polys that can not be seen later ). To see the new texture on the model in the main 3DS screen you may need to select Views -> Activate All Maps. Select the material you are going to use, and press the "Assign Material to Selection" button (it looks like a blue ball with an arrow pointing to a white square). To apply the texture to your model, first select the model and bring the material editor up. Browse around your files until you find the dds file you have ready. That should pop up a new window that will let you browse for the file you want to use as the map. In the screen that popped up, choose the "Bitmap" option at the top of the list by double-clicking it. (The box might have a capital "M" in it if you have been playing around with it already.)īy clicking on the box, you are given the option to apply a map to the material. And look for an empty, grey box next to the "Diffuse" color selector. Select one of the materials you've made for the scene with the mouse. I don't know how to do the Direct X files, but I can help you with the texturing.įirst, bring up the material editor by pressing the "M" key.